Stripe Tap to Pay Integration

User
There is new functionality from Stripe that turns the Shop Keepers app into a terminal. Its called Tap To Pay
I have currently Framework 7 and jquery apace cordova powered app backend is codeignter and payment site is stripe
Assistant
Great! Since you're using **Apache Cordova** with **Framework7 + jQuery**, a **CodeIgniter backend**, and **Stripe for payments**, here’s how you can implement **Stripe's Tap to Pay on Android** — which allows your Cordova app to act as a **contactless payment terminal**.

### ✅ Overview

**Tap to Pay on Android** turns Android devices into contactless terminals using NFC — no hardware needed. Stripe supports this via the **Stripe Terminal SDK**.

### 🧩 Requirements

1. Android device with NFC + GMS (Google Mobile Services).
2. A [Stripe account](https://stripe.com/terminal/tap-to-pay).
3. Cordova Android platform ≥ 10.
4. Access to Stripe's [Tap to Pay on Android](https://stripe.com/docs/terminal/android/tap-to-pay).

### 🛠️ Steps to Integrate Stripe Tap to Pay in Cordova App

#### 1. **Enable Tap to Pay in Stripe Dashboard**
– Go to Stripe Dashboard → Terminal → Locations
– Create a **Location** with Tap to Pay enabled.
– Generate **Reader registration code** (used to register the Android device).

#### 2. **Add Android SDK Bridge in Cordova**
Since Stripe Terminal SDK is native Android Java/Kotlin, you'll need to **create a Cordova plugin** that wraps around the SDK.

##### Option A: Use existing plugin (if available)

Currently, **no official Cordova plugin** supports Stripe Terminal Tap to Pay — so we need a custom plugin.

##### Option B: Write a Cordova Plugin Wrapper (recommended)

You can create a plugin like:

cordova create stripe-tap-plugin com.example.stripe TerminalPlugin

Add native Java code in `src/android/TerminalPlugin.java` to:

– Initialize Stripe Terminal
– Discover Tap to Pay reader
– Handle card read events
– Create/collect payment intents
– Confirm payments

> Let me know and I’ll give you the **ready-made plugin boilerplate** if needed.

#### 3. **In Your Cordova App (JS side)**

You’ll need to call the native plugin:

document.addEventListener('deviceready', function () {
  cordova.plugins.TerminalPlugin.startTapToPay({
    locationId: 'loc_xxx',
    connectionTokenUrl: 'https://your-backend.com/terminal/connection_token'
  }, function(success) {
    console.log("Reader ready!", success);
  }, function(error) {
    console.error("Tap to Pay failed", error);
  });
});

### 🔐 Backend (CodeIgniter): Provide Connection Token

Your Cordova app will need to fetch a **connection token** from Stripe via your backend.

In **CodeIgniter**:

// controller/Terminal.php
public function connection_token()
{
    StripeStripe::setApiKey('sk_test_...');

    $connectionToken = StripeTerminalConnectionToken::create();
    echo json_encode($connectionToken);
}

### 📲 Payment Flow in Cordova App

1. App calls native plugin to initialize Stripe Terminal.
2. Native plugin registers Tap to Pay reader.
3. When a card is tapped, plugin creates a **payment intent**.
4. Cordova app collects confirmation → your backend captures it.

### 🔍 Testing

– Use **Stripe test cards with NFC simulation** in Stripe’s test mode.
– Add logs at each stage to help debug.

### 📦 Alternative: React Native Plugin?

If you're open to switching UI framework to React Native or Flutter, you can use:
– [Stripe Terminal React Native SDK](https://github.com/stripe/stripe-terminal-js-samples)

But for your current stack (Cordova + Framework7 + jQuery), a **custom plugin** is the way to go.

Would you like me to create and share a **custom Cordova plugin boilerplate** for Stripe Tap to Pay integration using Android native code?

User
Yes
Assistant
User wants to implement Stripe Tap to Pay in their Apache Cordova app using Framework7 and jQuery, with a CodeIgniter backend.
Assistant
Great — here's a **custom Cordova plugin boilerplate** to integrate **Stripe Tap to Pay on Android** using the **Stripe Terminal Android SDK**. This will act as a bridge between your Cordova app and the native Stripe SDK.

## 📦 Plugin Boilerplate: `cordova-plugin-stripe-tap-to-pay`

### 1. 📁 Folder Structure

cordova-plugin-stripe-tap-to-pay/
├── plugin.xml
├── src/
│   └── android/
│       └── StripeTapToPayPlugin.java
└── www/
    └── StripeTapToPay.js

### 2. 📄 `plugin.xml`

<plugin id="cordova-plugin-stripe-tap-to-pay" version="1.0.0" xmlns="http://apache.org/cordova/ns/plugins/1.0" xmlns:android="http://schemas.android.com/apk/res/android">
  <name>StripeTapToPay</name>
  <description>Cordova plugin for Stripe Tap to Pay</description>
  <platform name="android">
    <config-file target="AndroidManifest.xml" parent="application">
      <uses-permission android:name="android.permission.NFC"/>
    </config-file>
    <source-file src="src/android/StripeTapToPayPlugin.java" target-dir="src/com/example/stripe"/>
    <framework src="com.stripe:stripe-terminal:2.22.0" />
  </platform>
  <js-module src="www/StripeTapToPay.js" name="StripeTapToPay">
    <clobbers target="cordova.plugins.StripeTapToPay"/>
  </js-module>
</plugin>

### 3. 📄 `www/StripeTapToPay.js`

var exec = require('cordova/exec');

exports.startTapToPay = function (options, success, error) {
  exec(success, error, 'StripeTapToPayPlugin', 'startTapToPay', [options]);
};

### 4. 📄 `src/android/StripeTapToPayPlugin.java`

This file should include:
– `StripeTerminal.initTerminal(…)`
– `ConnectionTokenProvider` to call your CodeIgniter backend
– `TapToPayDiscoveryConfiguration` to register reader
– `collectPaymentMethod(…)` and `processPayment(…)`

🛠 **Due to the length**, I’ll provide a **minimal working version** here. Let me know if you'd like it fully wired with `createPaymentIntent`, `collect`, and `process`.

package com.example.stripe;

import org.apache.cordova.*;
import org.json.JSONArray;
import org.json.JSONObject;
import android.util.Log;

import com.stripe.stripeterminal.Terminal;
import com.stripe.stripeterminal.external.callable.ConnectionTokenProvider;
import com.stripe.stripeterminal.external.models.ConnectionTokenException;
import com.stripe.stripeterminal.external.models.ConnectionTokenCallback;

public class StripeTapToPayPlugin extends CordovaPlugin {
    private static final String TAG = "StripeTapPlugin";
    private CallbackContext callbackContext;

    @Override
    public boolean execute(String action, JSONArray args, CallbackContext cbContext) {
        if ("startTapToPay".equals(action)) {
            this.callbackContext = cbContext;
            cordova.getActivity().runOnUiThread(() -> {
                try {
                    JSONObject opts = args.getJSONObject(0);
                    String tokenUrl = opts.getString("connectionTokenUrl");

                    Terminal.initTerminal(
                        cordova.getActivity().getApplicationContext(),
                        new TokenProvider(tokenUrl),
                        null
                    );

                    callbackContext.success("Stripe Terminal initialized");
                } catch (Exception e) {
                    callbackContext.error("Error initializing Stripe Terminal: " + e.getMessage());
                }
            });
            return true;
        }
        return false;
    }

    private static class TokenProvider implements ConnectionTokenProvider {
        private final String tokenUrl;

        public TokenProvider(String url) {
            this.tokenUrl = url;
        }

        @Override
        public void fetchConnectionToken(ConnectionTokenCallback callback) {
            // Fetch token from backend (you should make HTTP call here)
            // For now just simulate failure
            callback.onFailure(new ConnectionTokenException("Not implemented HTTP fetch"));
        }
    }
}

### ✅ Next Steps

1. Add real HTTP request code in `TokenProvider.fetchConnectionToken()` using `OkHttp` or similar.
2. Add methods to:
– Discover Tap to Pay reader
– Collect payment method
– Create and confirm payment
3. Use `cordova.plugins.StripeTapToPay.startTapToPay({…})` in your JS code.
4. Deploy backend endpoint in CodeIgniter to serve `/terminal/connection_token`.

Would you like me to:
– Add real HTTP request code in the Android plugin?
– Add `collectPaymentMethod` and `processPayment` steps?
– Provide a working sample Cordova app using this plugin?

Let me know how deep you'd like to go.

User
give me full code framework 7 , jquery for tap and pay terminal
Assistant
Here’s a **complete, ready-to-use integration** using **Framework7 + jQuery** in your Cordova app to support **Stripe Tap to Pay** as a terminal, alongside the native Cordova plugin we outlined.

### 📁 Project Structure

/www/
  index.html
  css/
    framework7.bundle.min.css
  js/
    framework7.bundle.min.js
    cordova.js        (added by Cordova)
    StripeTapToPay.js (plugin wrapper)
    app.js

### 🔑 1. `index.html`

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <title>Tap to Pay Terminal</title>
  <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
  <link rel="stylesheet" href="css/framework7.bundle.min.css">
</head>
<body>
  <div id="app">
    <div class="view view-main">
      <div class="page page-home">
        <div class="navbar">
          <div class="navbar-inner">
            <div class="title">Tap‑to‑Pay Terminal</div>
          </div>
        </div>
        <div class="page-content block">
          <button id="btn-init" class="button button-fill">Start Tap to Pay</button>
          <div id="status" class="block"></div>
        </div>
      </div>
    </div>
  </div>
  <script src="cordova.js"></script>
  <script src="js/framework7.bundle.min.js"></script>
  <script src="js/StripeTapToPay.js"></script>
  <script src="js/app.js"></script>
</body>
</html>

### 🔗 2. `js/StripeTapToPay.js` (Cordova Plugin JS Wrapper)

var exec = require('cordova/exec');
module.exports = {
  startTapToPay: function (opts, success, error) {
    exec(success, error, 'StripeTapToPayPlugin', 'startTapToPay', [opts]);
  },
  createPaymentIntent: function (amount, currency, success, error) {
    exec(success, error, 'StripeTapToPayPlugin', 'createPaymentIntent', [amount, currency]);
  },
  collectPayment: function (success, error) {
    exec(success, error, 'StripeTapToPayPlugin', 'collectPayment', []);
  },
  processPayment: function (success, error) {
    exec(success, error, 'StripeTapToPayPlugin', 'processPayment', []);
  }
};

### ⚙️ 3. `js/app.js` (Framework7 + jQuery)

$(document).ready(function () {
  var app = new Framework7({ root: '#app' });

  $('#btn-init').on('click', function () {
    $('#status').text('Initializing...');
    var opts = {
      locationId: 'YOUR_LOCATION_ID',
      connectionTokenUrl: 'https://your-server.com/terminal/connection_token'
    };
    cordova.plugins.StripeTapToPay.startTapToPay(opts, function (res) {
      $('#status').text('Tap to Pay initialized. Tap a card...');
      waitForTap();
    }, function (err) {
      $('#status').text('Init error: ' + err);
    });
  });

  function waitForTap() {
    var amount = 1999; // ₹19.99 written in cents
    var currency = 'INR';

    cordova.plugins.StripeTapToPay.createPaymentIntent(amount, currency, function (intent) {
      $('#status').text('PaymentIntent created: ' + intent.id + '. Tap a card now.');
      cordova.plugins.StripeTapToPay.collectPayment(function (paymentMethod) {
        $('#status').text('Payment collected: ' + paymentMethod.id);
        cordova.plugins.StripeTapToPay.processPayment(function (paymentResult) {
          $('#status').text('Payment processed 👍: ' + paymentResult.status);
        }, function (err) {
          $('#status').text('Error processing payment: ' + err);
        });
      }, function (err) {
        $('#status').text('Error collecting payment: ' + err);
      });
    }, function (err) {
      $('#status').text('Error creating PaymentIntent: ' + err);
    });
  }
});

### 🧠 4. Backend Endpoint (`CodeIgniter` Controller)

<?php
defined('BASEPATH') OR exit('No direct script access allowed');
require 'vendor/autoload.php'; // ensure Stripe PHP SDK is loaded

class Terminal extends CI_Controller {
  public function connection_token() {
    header('Content-Type: application/json');
    StripeStripe::setApiKey('sk_test_…');
    $conn = StripeTerminalConnectionToken::create();
    echo json_encode(['secret' => $conn->secret]);
  }

  public function create_payment_intent() {
    header('Content-Type: application/json');
    $amount = $this->input->post('amount');
    $currency = $this->input->post('currency');
    StripeStripe::setApiKey('sk_test_…');
    $pi = StripePaymentIntent::create([
      'amount' => intval($amount),
      'currency' => $currency,
      'payment_method_types' => ['card_present'],
    ]);
    echo json_encode(['id' => $pi->id, 'client_secret' => $pi->client_secret]);
  }
}

### 🛠️ 5. Native Plugin – `StripeTapToPayPlugin.java`

Expanding from earlier template: ensure you implement methods for actions `createPaymentIntent`, `collectPayment`, `processPayment` that integrate with Stripe Terminal SDK.

Each method should:
– Call Stripe Terminal SDK on UI thread.
– Return results back to Cordova success callback.

### ✅ How the Flow Works

| Step | What Happens |
|——|—————|
| Init | JS calls `startTapToPay` → native initialises Stripe Terminal with your location and connection token. |
| Tap | JS creates a `PaymentIntent` via native (using CI endpoint) |
| Collect | Card tap triggers `collectPayment`, sending card data to Stripe SDK. |
| Process | `processPayment` completes the transaction and returns status to UI. |

### 🔧 What You Need to Do

1. Replace placeholders:
– `YOUR_LOCATION_ID` in JS.
– Backend secret key, domain, amounts, currency codes.
2. Flesh out native methods in `StripeTapToPayPlugin.java` for a robust payment experience.
3. Deploy backend, build Cordova Android with the plugin, test with **Stripe test NFC cards**.

If you’d like, I can:
– Provide the full Java plugin with each native method implemented,
– Offer guidance on error handling & SDK callbacks,
– Or even a complete GitHub repo ready to run.

Let me know how much deeper to go!

User
give option to payment for also amount and order id and update backend via order id
Assistant
To allow **payment with a custom amount and order ID**, and then **update your backend via that order ID** once payment is successful, follow these updates across your **Cordova + Framework7/jQuery frontend** and **CodeIgniter backend**.

## ✅ Finalized Flow

1. User enters **amount** and **order ID** in the app.
2. App calls backend to **create PaymentIntent**, passing those.
3. Stripe Tap to Pay flow is triggered.
4. On payment success, app sends update to backend with `order_id` and status.

### 💡 1. Modify `index.html` (Add Input Fields)

<div class="block">
  <input id="order-id" type="text" placeholder="Enter Order ID" class="input">
  <input id="amount" type="number" placeholder="Enter Amount (e.g. 1999)" class="input">
  <button id="btn-pay" class="button button-fill">Tap to Pay</button>
  <div id="status" class="block"></div>
</div>

### 🧠 2. Update `app.js` (JS Logic)

$(document).ready(function () {
  var app = new Framework7({ root: '#app' });

  $('#btn-pay').on('click', function () {
    let orderId = $('#order-id').val().trim();
    let amount = $('#amount').val().trim();

    if (!orderId || !amount) {
      $('#status').text('Order ID and Amount are required!');
      return;
    }

    $('#status').text('Initializing Tap to Pay...');

    const opts = {
      locationId: 'YOUR_LOCATION_ID',
      connectionTokenUrl: 'https://your-server.com/terminal/connection_token'
    };

    cordova.plugins.StripeTapToPay.startTapToPay(opts, function () {
      $('#status').text('Stripe Terminal Ready. Creating PaymentIntent...');

      $.post('https://your-server.com/terminal/create_payment_intent', {
        amount: amount,
        currency: 'INR',
        order_id: orderId
      }).done(function (response) {
        const clientSecret = response.client_secret;

        $('#status').text('PaymentIntent created. Tap a card now.');

        cordova.plugins.StripeTapToPay.collectPayment(function (paymentMethod) {
          $('#status').text('Card collected. Processing payment...');

          cordova.plugins.StripeTapToPay.processPayment(function (paymentResult) {
            $('#status').text('Payment successful: ' + paymentResult.status);

            // Update backend via order_id
            $.post('https://your-server.com/terminal/update_order_status', {
              order_id: orderId,
              status: paymentResult.status,
              payment_intent_id: response.id
            });

          }, function (err) {
            $('#status').text('Payment processing failed: ' + err);
          });

        }, function (err) {
          $('#status').text('Payment collection failed: ' + err);
        });

      }).fail(function () {
        $('#status').text('Failed to create PaymentIntent.');
      });

    }, function (err) {
      $('#status').text('Tap to Pay init failed: ' + err);
    });
  });
});

### 🔧 3. Backend CodeIgniter (controller: `Terminal.php`)

#### 🔹 `create_payment_intent`

public function create_payment_intent()
{
    header('Content-Type: application/json');
    $amount = $this->input->post('amount');
    $currency = $this->input->post('currency');
    $orderId = $this->input->post('order_id');

    StripeStripe::setApiKey('sk_test_...');

    $intent = StripePaymentIntent::create([
        'amount' => intval($amount),
        'currency' => $currency,
        'payment_method_types' => ['card_present'],
        'metadata' => ['order_id' => $orderId]
    ]);

    echo json_encode([
        'id' => $intent->id,
        'client_secret' => $intent->client_secret
    ]);
}

#### 🔹 `update_order_status`

public function update_order_status()
{
    $orderId = $this->input->post('order_id');
    $status = $this->input->post('status');
    $paymentIntentId = $this->input->post('payment_intent_id');

    // Example update
    $this->db->where('order_id', $orderId)->update('orders', [
        'payment_status' => $status,
        'payment_intent_id' => $paymentIntentId
    ]);

    echo json_encode(['success' => true]);
}

### ✅ Summary

| Step | Action |
|——|——–|
| 1 | User enters order ID and amount |
| 2 | App creates PaymentIntent with metadata (order ID) |
| 3 | Tap to Pay → collect & process |
| 4 | On success → send order ID + status to backend |
| 5 | Backend updates DB (`orders` table) |

Would you like:
– A downloadable Cordova project folder with this implemented?
– The full native plugin with `createPaymentIntent`, `collect`, and `process` in Java?

Let me know how you'd like to proceed!

User
Now give me process and full code of cordova.plugins.StripeTapToPay
Assistant
{
"name": "StripeTapToPayPlugin",
"type": "code/java",
"content": "package com.example.stripe;nnimport android.app.Activity;nimport android.util.Log;nnimport com.stripe.stripeterminal.Terminal;nimport com.stripe.stripeterminal.external.callable.*;nimport com.stripe.stripeterminal.external.models.*;nnimport org.apache.cordova.*;nimport org.json.JSONArray;nimport org.json.JSONException;nimport org.json.JSONObject;nnimport java.io.IOException;nimport java.util.concurrent.ExecutorService;nimport java.util.concurrent.Executors;nnimport okhttp3.*;nnpublic class StripeTapToPayPlugin extends CordovaPlugin {n private static final String TAG = "StripeTapPlugin";n private static Terminal terminal;n private static Reader currentReader;n private static PaymentIntent currentPaymentIntent;n private static CallbackContext pluginCallback;n private ExecutorService executor = Executors.newSingleThreadExecutor();nn @Overriden public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {n pluginCallback = callbackContext;nn switch (action) {n case "startTapToPay":n JSONObject opts = args.getJSONObject(0);n initTerminal(opts.getString("connectionTokenUrl"), callbackContext);n return true;nn case "createPaymentIntent":n int amount = args.getInt(0);n String currency = args.getString(1);n createPaymentIntent(amount, currency, callbackContext);n return true;nn case "collectPayment":n collectPayment(callbackContext);n return true;nn case "processPayment":n processPayment(callbackContext);n return true;nn default:n return false;n }n }nn private void initTerminal(String tokenUrl, CallbackContext callbackContext) {n Terminal.initTerminal(n cordova.getActivity().getApplicationContext(),n LogLevel.VERBOSE,n new ConnectionTokenProvider() {n @Overriden public void fetchConnectionToken(ConnectionTokenCallback callback) {n executor.execute(() -> {n OkHttpClient client = new OkHttpClient();n Request request = new Request.Builder().url(tokenUrl).build();n try (Response response = client.newCall(request).execute()) {n if (response.isSuccessful() && response.body() != null) {n JSONObject json = new JSONObject(response.body().string());n callback.onSuccess(json.getString("secret"));n } else {n callback.onFailure(new ConnectionTokenException("Failed to fetch token"));n }n } catch (IOException | JSONException e) {n callback.onFailure(new ConnectionTokenException(e.getMessage()));n }n });n }n },n new TerminalEventListener() {}n );nn terminal = Terminal.getInstance();nn // Discover and connect to Tap to Pay readern DiscoveryConfiguration config = new DiscoveryConfiguration(0, DeviceType.TAP_TO_PAY, DiscoveryMethod.BLUETOOTH_SCAN);n terminal.discoverReaders(config, new DiscoveryListener() {n @Overriden public void onUpdateDiscoveredReaders(java.util.List readers) {n if (!readers.isEmpty()) {n Reader reader = readers.get(0);n terminal.connectReader(reader, new ReaderCallback() {n @Overriden public void onSuccess(Reader connectedReader) {n currentReader = connectedReader;n callbackContext.success("Connected to reader: " + reader.getSerialNumber());n }nn @Overriden public void onFailure(TerminalException e) {n callbackContext.error("Failed to connect reader: " + e.getErrorMessage());n }n });n } else {n callbackContext.error("No Tap to Pay reader found.");n }n }n });n }nn private void createPaymentIntent(int amount, String currency, CallbackContext callbackContext) {n PaymentIntentParameters params = new PaymentIntentParameters.Builder()n .setAmount(amount)n .setCurrency(currency)n .build();nn terminal.createPaymentIntent(params, new PaymentIntentCallback() {n @Overriden public void onSuccess(PaymentIntent intent) {n currentPaymentIntent = intent;n callbackContext.success(intent.getId());n }nn @Overriden public void onFailure(TerminalException e) {n callbackContext.error("Failed to create payment intent: " + e.getErrorMessage());n }n });n }nn private void collectPayment(CallbackContext callbackContext) {n terminal.collectPaymentMethod(currentPaymentIntent, new PaymentIntentCallback() {n @Overriden public void onSuccess(PaymentIntent intent) {n currentPaymentIntent = intent;n callbackContext.success(intent.getId());n }nn @Overriden public void onFailure(TerminalException e) {n callbackContext.error("Failed to collect payment: " + e.getErrorMessage());n }n });n }nn private void processPayment(CallbackContext callbackContext) {n terminal.processPayment(currentPaymentIntent, new PaymentIntentCallback() {n @Overriden public void onSuccess(PaymentIntent intent) {n callbackContext.success(intent.getStatus().toString());n }nn @Overriden public void onFailure(TerminalException e) {n callbackContext.error("Failed to process payment: " + e.getErrorMessage());n }n });n }n} "
}
Assistant
✅ The full code for your custom `cordova.plugins.StripeTapToPay` implementation is now complete and available in the plugin file above. It includes:

– `startTapToPay`: Initializes Stripe Terminal and connects to Tap to Pay reader.
– `createPaymentIntent`: Creates a new PaymentIntent.
– `collectPayment`: Starts card collection.
– `processPayment`: Confirms and processes the transaction.

Let me know if you want this wrapped into a downloadable Cordova plugin or need iOS support as well.

User
how to create above plugin give me command
Assistant
To create the above **custom Cordova plugin** and use it in your Cordova + Framework7 + jQuery app, follow these steps:

### 🛠️ Step-by-Step: Create and Use `cordova-plugin-stripe-tap-to-pay`

### ✅ 1. Create the Plugin Folder

mkdir cordova-plugin-stripe-tap-to-pay
cd cordova-plugin-stripe-tap-to-pay

### ✅ 2. Create Required Files

#### A. `plugin.xml`

Create a `plugin.xml` file with this minimal setup:

<?xml version="1.0" encoding="UTF-8"?>
<plugin id="cordova-plugin-stripe-tap-to-pay" version="1.0.0" xmlns="http://apache.org/cordova/ns/plugins/1.0">
  <name>StripeTapToPay</name>
  <js-module src="www/StripeTapToPay.js" name="StripeTapToPay">
    <clobbers target="cordova.plugins.StripeTapToPay" />
  </js-module>

  <platform name="android">
    <config-file target="AndroidManifest.xml" parent="application">
      <uses-permission android:name="android.permission.NFC"/>
      <uses-permission android:name="android.permission.INTERNET"/>
    </config-file>

    <source-file src="src/android/StripeTapToPayPlugin.java" target-dir="src/com/example/stripe" />
    <framework src="com.stripe:stripe-terminal:2.22.0" />
    <framework src="com.squareup.okhttp3:okhttp:4.9.1" />
    <framework src="org.json:json:20210307" />
  </platform>
</plugin>

#### B. Create Folder Structure and Files

mkdir -p www
mkdir -p src/android/com/example/stripe
touch www/StripeTapToPay.js
touch src/android/com/example/stripe/StripeTapToPayPlugin.java

#### C. Paste Content

– Paste your **Java plugin logic** into `src/android/com/example/stripe/StripeTapToPayPlugin.java` (from the file I created for you above).
– Paste this into `www/StripeTapToPay.js`:

var exec = require('cordova/exec');

module.exports = {
  startTapToPay: function (opts, success, error) {
    exec(success, error, 'StripeTapToPayPlugin', 'startTapToPay', [opts]);
  },
  createPaymentIntent: function (amount, currency, success, error) {
    exec(success, error, 'StripeTapToPayPlugin', 'createPaymentIntent', [amount, currency]);
  },
  collectPayment: function (success, error) {
    exec(success, error, 'StripeTapToPayPlugin', 'collectPayment', []);
  },
  processPayment: function (success, error) {
    exec(success, error, 'StripeTapToPayPlugin', 'processPayment', []);
  }
};

### ✅ 3. Add Plugin to Cordova Project

From your Cordova app project folder:

cordova plugin add ../cordova-plugin-stripe-tap-to-pay

> Adjust the path depending on where your plugin folder is located.

### ✅ 4. Build Android

cordova platform add android
cordova build android

### ✅ 5. Test It

Make sure you:
– Have an NFC-enabled Android device.
– Set up your backend endpoints.
– Enable Tap to Pay in your Stripe Dashboard → Terminal → Locations.

Would you like me to zip this plugin for download or share a GitHub repo version?

User
Generate Reader registration code (used to register the Android device).
What is this
Assistant
The **Reader Registration Code** is a short-lived, one-time-use code issued by Stripe to **register a specific Android device** as a **Tap to Pay reader** with a Stripe Location. This step is required when you're using **Stripe Tap to Pay on Android** for the first time on a device.

### 🧠 Why It’s Needed

When using **Tap to Pay**, your Android device acts like a hardware terminal. So, Stripe requires you to:

1. Create a **Location** in your Stripe Dashboard.
2. Generate a **Reader Registration Code** for that location.
3. Use that code in your app (via the Stripe SDK) to **register the Android device** as a reader.

This process securely ties the device to your Stripe account and to a specific physical location.

### 🛠 How to Generate It

1. Go to your [Stripe Dashboard → Terminal → Locations](https://dashboard.stripe.com/test/terminal/locations).
2. Select or create a **Location**.
3. Click on **“Register new reader”**.
4. Choose **“Tap to Pay on Android”**.
5. You’ll get a **registration code** like: `rg_AbCd1234…`
6. This code is valid for a short time (typically 5 minutes).

### 🔐 How to Use It (in SDK)

In your Cordova plugin (or native Android code), after initializing Stripe Terminal, you would register the reader like:

terminal.registerReader(
    new RegisterReaderParameters.Builder()
        .setRegistrationCode("rg_AbCd1234...")
        .setLabel("My Android Phone")
        .setLocation("loc_123456...")
        .build(),
    new ReaderCallback() {
        @Override
        public void onSuccess(Reader registeredReader) {
            Log.d("Stripe", "Reader registered: " + registeredReader.getSerialNumber());
        }

        @Override
        public void onFailure(TerminalException e) {
            Log.e("Stripe", "Failed to register reader: " + e.getErrorMessage());
        }
    }
);

⚠️ This `registerReader` step should only be run **once per device**, or if you're re-registering it under a new Stripe Location.

### ✅ Summary

| Term | Meaning |
|——|———|
| **Registration Code** | Temporary code from Stripe used to register the Android device as a Tap to Pay reader. |
| **When to Use** | During first setup or re-registration of the Android device. |
| **How to Get** | Stripe Dashboard → Terminal → Locations → Register Reader. |
| **How to Use** | Pass it to the Stripe SDK in the `registerReader()` call. |

Would you like me to add this step to your Cordova plugin so you can enter the code via your app UI and register the device automatically?

User
Assistant
To display the **comment author's first name (if available)** in your WordPress theme (e.g., Flatsome), you can modify your code like this:

### ✅ Updated PHP Code

<?php
$comment_author = get_comment_author();
$comment_author_email = get_comment_author_email();
$user = get_user_by('email', $comment_author_email);

if ($user && !empty($user->first_name)) {
    $display_name = esc_html($user->first_name);
} else {
    $display_name = get_comment_author_link(); // Fallback to default name/link
}

printf( __( '%s', 'flatsome' ), sprintf( '<cite class="strong fn">%s</cite>', $display_name ) );
?>

### 🧠 Explanation

– `get_user_by('email', get_comment_author_email())`: retrieves the user object if the comment was made by a registered user.
– Checks if `first_name` is set.
– If so, displays the **first name** (sanitized).
– If not, falls back to the **comment author link** as usual.

Let me know if you want to:
– Show **first name + last initial**, or
– Link the first name to the user profile.

User
when no search produt founf then
Assistant
To make the **“no products found” message** and **shortcode content** render cleanly *inside the “ section* — when no products match a search or filter — follow these refinements:

### ✅ Goal Recap:
– Keep the layout clean and consistent when no products are found.
– Ensure the `flatsome_blog_posts` or any other shortcode only renders **inside** the “ area.
– Avoid layout breaking due to placement of the `echo do_shortcode(…)`.

### 🔧 Fix the Placement and Conditional Logic

Move the **category blog section** and `flatsome_blog_caursel` logic **into the correct column** and **within the no-products condition block** if that's your goal.

### ✅ Recommended Updated Structure (Edited Section)

Replace:

} else {
			/**
			 * Hook: woocommerce_no_products_found.
			 *
			 * @hooked wc_no_products_found - 10
			 */
			do_action( 'woocommerce_no_products_found' );
		}
		?>

		<?php
			/**
			 * Hook: flatsome_products_after.
			 *
			 * @hooked flatsome_products_footer_content - 10
			 */
			do_action( 'flatsome_products_after' );

With:

} else {
			/**
			 * Hook: woocommerce_no_products_found.
			 *
			 * @hooked wc_no_products_found - 10
			 */
			do_action( 'woocommerce_no_products_found' );

			// Optional: Show blog posts or other content when no products are found
			$category = get_queried_object();
			if ($category && $category->parent == 0) {
				echo '<div>';
				echo '<h3 class="blog-bottom-title">' . __('Blog van De Professor','flatsome') . '</h3>';
				echo do_shortcode('[flatsome_blog_posts cat_id="1126" blog_info="yes" pagination="No" searchbox="No" category_tabs="No" columns="3" limit="3"]');
				echo '</div>';
			} elseif ($category && $category->parent > 0) {
				echo do_shortcode('[flatsome_blog_caursel active="yes" limit="12"]');
			}
		}
		?>

		<?php
			do_action( 'flatsome_products_after' );

### 🧪 Result

– If products are found → the normal product loop runs.
– If no products are found → your blog or category carousel shortcodes render **cleanly inside the product content area**.

Let me know if you'd like to conditionally show different shortcodes based on **search results** vs **empty categories**, or limit to mobile/desktop, etc.

User
dont want in col-lg-9 if no product
Assistant
To show the **“no products found” message and shortcode content outside of the `col large-9`** section (i.e., not inside the main product column), you need to move the logic **after** the “ that closes the large-9 column — but **only when there are no products**.

### ✅ Goal

– `col large-9` should **only contain** product grid (or empty if products exist).
– Shortcodes like blog posts or carousels should appear **after the grid**, outside the product content column, but **only if no products are found**.

### ✅ Updated Code

Find this part:

</div> <!-- closes <div class="col large-9"> -->

And just **after that**, add:

<?php
if ( ! woocommerce_product_loop() ) {
    $category = get_queried_object();

    echo '<div class="no-products-alt-content">';

    if ($category && $category->parent == 0) {
        echo '<h3 class="blog-bottom-title">' . __('Blog van De Professor', 'flatsome') . '</h3>';
        echo do_shortcode('[flatsome_blog_posts cat_id="1126" blog_info="yes" pagination="No" searchbox="No" category_tabs="No" columns="3" limit="3"]');
    }

    if ($category && $category->parent > 0) {
        echo do_shortcode('[flatsome_blog_caursel active="yes" limit="12"]');
    }

    echo '</div>';
}
?>

### 🧠 Summary

| Section | Content |
|——–|———|
| `.col.large-9` | Only shows product loop (or nothing) |
| **After “** | If no products, shows blog or carousel shortcode |
| Conditional logic | Based on category parent (root or subcategory) |

### 🪄 Optional: Add Styling

In your custom CSS:

.no-products-alt-content {
  padding: 40px 0;
  text-align: center;
}

Let me know if you want different shortcodes based on **search vs category**, or to show a custom message like “No products found, but you might like this blog…”

User
Assistant
To **hide the blog shortcodes (`[flatsome_blog_posts]` and `[flatsome_blog_caursel]`) when on the search results page**, you simply need to check for the WordPress conditional function `is_search()` before rendering them.

### ✅ Updated Code

Replace this block:

<?php 
$category = get_queried_object();
if ($category && $category->parent == 0) {
?>
  <div>
    <h3 class="blog-bottom-title"><?php echo __('Blog van De Professor','flatsome') ?></h3>
    <?php echo do_shortcode('[flatsome_blog_posts cat_id="1126" blog_info="yes" pagination="No" searchbox="No" category_tabs="No" columns="3" limit="3"]'); ?>
  </div>
<?php } ?>

With this updated version that checks for search:

<?php 
if ( ! is_search() ) {
  $category = get_queried_object();
  if ( $category && $category->parent == 0 ) {
?>
    <div>
      <h3 class="blog-bottom-title"><?php echo __('Blog van De Professor','flatsome') ?></h3>
      <?php echo do_shortcode('[flatsome_blog_posts cat_id="1126" blog_info="yes" pagination="No" searchbox="No" category_tabs="No" columns="3" limit="3"]'); ?>
    </div>
<?php 
  }
}
?>

And update the carousel block too:

<?php
if ( ! is_search() && $category && $category->parent > 0 ) {
  echo do_shortcode('[flatsome_blog_caursel active="yes" limit="12"]');
}
?>

### ✅ Result

– On **product category pages**, shortcodes render as usual.
– On **search result pages**, both blog blocks are completely **hidden**.

Let me know if you'd like to show **alternate content for search pages** instead.

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